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	<title>Games By Design</title>
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	<link>http://gamesbydesign.wordpress.com</link>
	<description>Design tips to help you get your game off the ground. Expect some articles on game news and my opinion as well.</description>
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		<title>Games By Design</title>
		<link>http://gamesbydesign.wordpress.com</link>
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		<item>
		<title>&#8216;Mum, Dad, I want to be a Game Designer&#8217;</title>
		<link>http://gamesbydesign.wordpress.com/2012/02/24/mum-dad-i-want-to-be-a-game-designer/</link>
		<comments>http://gamesbydesign.wordpress.com/2012/02/24/mum-dad-i-want-to-be-a-game-designer/#comments</comments>
		<pubDate>Fri, 24 Feb 2012 11:14:19 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[Matthew Jeffery]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[video game design]]></category>
		<category><![CDATA[video game design video]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://gamesbydesign.wordpress.com/?p=107</guid>
		<description><![CDATA[No time for a full post today unfortunately, so I will post another video game design video for you. Enjoy. Filed under: Video Tagged: Matthew Jeffery, video, video game design, video game design video, video games<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesbydesign.wordpress.com&amp;blog=31381084&amp;post=107&amp;subd=gamesbydesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://gamesbydesign.wordpress.com/2012/02/24/mum-dad-i-want-to-be-a-game-designer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">wonderland123</media:title>
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		<item>
		<title>Tips For Good Dialogue!</title>
		<link>http://gamesbydesign.wordpress.com/2012/02/21/tips-for-good-dialogue/</link>
		<comments>http://gamesbydesign.wordpress.com/2012/02/21/tips-for-good-dialogue/#comments</comments>
		<pubDate>Tue, 21 Feb 2012 10:58:09 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
				<category><![CDATA[Writing]]></category>
		<category><![CDATA[bad dialogue]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[good dialogue writing]]></category>
		<category><![CDATA[immersion]]></category>
		<category><![CDATA[Resident Evil]]></category>
		<category><![CDATA[Skyrim]]></category>
		<category><![CDATA[spelling errors]]></category>
		<category><![CDATA[tips]]></category>

		<guid isPermaLink="false">http://gamesbydesign.wordpress.com/?p=104</guid>
		<description><![CDATA[I have a few tips to help people writing good dialogue for their game. It is done the same way as it is for other media (books, movies etc.) 1.) Study people’s conversations - that will teach you how people &#8230; <a class="more-link" href="http://gamesbydesign.wordpress.com/2012/02/21/tips-for-good-dialogue/">Continue&#160;reading&#160;<span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesbydesign.wordpress.com&amp;blog=31381084&amp;post=104&amp;subd=gamesbydesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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		<item>
		<title>Working Through Problems</title>
		<link>http://gamesbydesign.wordpress.com/2012/02/18/working-through-problems/</link>
		<comments>http://gamesbydesign.wordpress.com/2012/02/18/working-through-problems/#comments</comments>
		<pubDate>Sat, 18 Feb 2012 11:10:07 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
				<category><![CDATA[Lessons]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game design forums]]></category>
		<category><![CDATA[glitches]]></category>
		<category><![CDATA[learning experience]]></category>
		<category><![CDATA[Oblivion]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://gamesbydesign.wordpress.com/?p=101</guid>
		<description><![CDATA[Since I am going through some little problems on my own game, it kind of inspired me to give you (and me, I suppose) tips on how to get through these blocks. 1.) Do something else. Seriously, go play some &#8230; <a class="more-link" href="http://gamesbydesign.wordpress.com/2012/02/18/working-through-problems/">Continue&#160;reading&#160;<span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesbydesign.wordpress.com&amp;blog=31381084&amp;post=101&amp;subd=gamesbydesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://gamesbydesign.wordpress.com/2012/02/18/working-through-problems/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
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			<media:title type="html">wonderland123</media:title>
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			<media:title type="html">glitches</media:title>
		</media:content>
	</item>
		<item>
		<title>Free/Royalty Free Music Websites</title>
		<link>http://gamesbydesign.wordpress.com/2012/02/15/freeroyalty-free-music-websites/</link>
		<comments>http://gamesbydesign.wordpress.com/2012/02/15/freeroyalty-free-music-websites/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 11:07:33 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[busy day]]></category>
		<category><![CDATA[good music]]></category>
		<category><![CDATA[links]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[music creators]]></category>
		<category><![CDATA[music sites]]></category>
		<category><![CDATA[royalty free music]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://gamesbydesign.wordpress.com/?p=98</guid>
		<description><![CDATA[If you do not feel like asking for help making music for your game, and do not have the patience or skill to make your own, I have found a couple good sites that I recommend you bookmark and use. &#8230; <a class="more-link" href="http://gamesbydesign.wordpress.com/2012/02/15/freeroyalty-free-music-websites/">Continue&#160;reading&#160;<span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesbydesign.wordpress.com&amp;blog=31381084&amp;post=98&amp;subd=gamesbydesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://gamesbydesign.wordpress.com/2012/02/15/freeroyalty-free-music-websites/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">wonderland123</media:title>
		</media:content>

		<media:content url="http://wallshq.com/wp-content/uploads/original/2011_06/94_music_wallpaper_77d7b_WallsHQ.com_1.jpg" medium="image">
			<media:title type="html">94 Music Wallpaper 77d7b Wallshq</media:title>
		</media:content>
	</item>
		<item>
		<title>I Can Haz MMORPG?</title>
		<link>http://gamesbydesign.wordpress.com/2012/02/12/i-can-haz-mmorpg/</link>
		<comments>http://gamesbydesign.wordpress.com/2012/02/12/i-can-haz-mmorpg/#comments</comments>
		<pubDate>Sun, 12 Feb 2012 11:15:19 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
				<category><![CDATA[Lessons]]></category>
		<category><![CDATA[ambitions]]></category>
		<category><![CDATA[Call Of Duty]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[elder scrolls]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Id software]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[money]]></category>
		<category><![CDATA[noobs]]></category>
		<category><![CDATA[Pong]]></category>
		<category><![CDATA[runescape]]></category>
		<category><![CDATA[The Elder Scrolls]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://gamesbydesign.wordpress.com/?p=96</guid>
		<description><![CDATA[Keep your ambitions in check! Seriously, I don’t want any more people looking up how to “makez a gam lik runescape” in Google. Remember, this game was made with a team (well, it started out with a couple people but &#8230; <a class="more-link" href="http://gamesbydesign.wordpress.com/2012/02/12/i-can-haz-mmorpg/">Continue&#160;reading&#160;<span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesbydesign.wordpress.com&amp;blog=31381084&amp;post=96&amp;subd=gamesbydesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://gamesbydesign.wordpress.com/2012/02/12/i-can-haz-mmorpg/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
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			<media:title type="html">wonderland123</media:title>
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		<media:content url="http://gamenerdblog.com/wp-content/gallery/runescape-screenshots/runescape_18.jpg" medium="image">
			<media:title type="html">Runescape Screenshot Gallary</media:title>
		</media:content>
	</item>
		<item>
		<title>Designing And Planning Your Game Part Three</title>
		<link>http://gamesbydesign.wordpress.com/2012/02/09/designing-and-planning-your-game-part-three/</link>
		<comments>http://gamesbydesign.wordpress.com/2012/02/09/designing-and-planning-your-game-part-three/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 11:22:03 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[Planning]]></category>
		<category><![CDATA[articles]]></category>
		<category><![CDATA[Call Of Duty]]></category>
		<category><![CDATA[computer game]]></category>
		<category><![CDATA[computer game design]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[guest post]]></category>
		<category><![CDATA[IndieGraph]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Portal 2]]></category>
		<category><![CDATA[Quake]]></category>
		<category><![CDATA[sins of a solar empire]]></category>

		<guid isPermaLink="false">http://gamesbydesign.wordpress.com/?p=90</guid>
		<description><![CDATA[Here is the last part of the series by Yudhanjaya. Enjoy. Part Two: http://gamesbydesign.wordpress.com/2012/02/03/designing-and-planning-your-game-part-two/ 7) How will it handle? A player needs to interface with the game. It might be the WASD keys. It might be the mouse. Decide on &#8230; <a class="more-link" href="http://gamesbydesign.wordpress.com/2012/02/09/designing-and-planning-your-game-part-three/">Continue&#160;reading&#160;<span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesbydesign.wordpress.com&amp;blog=31381084&amp;post=90&amp;subd=gamesbydesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://gamesbydesign.wordpress.com/2012/02/09/designing-and-planning-your-game-part-three/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/0fb995d183d91025742502a7e40af940?s=96&#38;d=identicon&#38;r=PG" medium="image">
			<media:title type="html">wonderland123</media:title>
		</media:content>

		<media:content url="http://camera47.files.wordpress.com/2010/04/ipad.jpg" medium="image" />

		<media:content url="http://www.rictechs.com/wp-content/uploads/2011/03/call-of-duty-2.jpg" medium="image" />

		<media:content url="http://0.tqn.com/d/compactiongames/1/0/X/J/quake41.jpg" medium="image" />
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		<item>
		<title>The Three-Act Structure</title>
		<link>http://gamesbydesign.wordpress.com/2012/02/06/the-three-act-structure/</link>
		<comments>http://gamesbydesign.wordpress.com/2012/02/06/the-three-act-structure/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 11:09:59 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
				<category><![CDATA[Writing]]></category>
		<category><![CDATA[3 act structure]]></category>
		<category><![CDATA[act structure]]></category>
		<category><![CDATA[computer game design]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[game series]]></category>
		<category><![CDATA[megaton]]></category>
		<category><![CDATA[plot twist]]></category>
		<category><![CDATA[second act]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[super mario bros]]></category>
		<category><![CDATA[three act structure]]></category>
		<category><![CDATA[video game design]]></category>
		<category><![CDATA[video game writing]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://gamesbydesign.wordpress.com/?p=87</guid>
		<description><![CDATA[The &#8216;Designing And Planning Your Game&#8217; series will continue in a few days. In some cases, story can make or break a game. Of course, some games simply do not need a story, like Bejeweled or Zuma (which are both, &#8230; <a class="more-link" href="http://gamesbydesign.wordpress.com/2012/02/06/the-three-act-structure/">Continue&#160;reading&#160;<span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesbydesign.wordpress.com&amp;blog=31381084&amp;post=87&amp;subd=gamesbydesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">wonderland123</media:title>
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		<media:content url="http://www.rockbandaide.com/wp-content/uploads/2010/12/Vault-101.jpg" medium="image" />

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		<item>
		<title>Designing And Planning Your Game &#8211; Part Two</title>
		<link>http://gamesbydesign.wordpress.com/2012/02/03/designing-and-planning-your-game-part-two/</link>
		<comments>http://gamesbydesign.wordpress.com/2012/02/03/designing-and-planning-your-game-part-two/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 11:30:25 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[Planning]]></category>
		<category><![CDATA[articles]]></category>
		<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[computer game design]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[good games]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[IndieGraph]]></category>
		<category><![CDATA[Limbo]]></category>
		<category><![CDATA[Need For Speed]]></category>

		<guid isPermaLink="false">http://gamesbydesign.wordpress.com/?p=82</guid>
		<description><![CDATA[Here is part two of &#8216;Designing and Planning Your Game&#8217; by Yudhanjaya. Part one: http://gamesbydesign.wordpress.com/2012/01/28/designing-and-planning-your-game-part-one/ 3) What emotions and challenges am I going to bring to the player? The question is two-fold. Great games are great because they inspire emotion &#8230; <a class="more-link" href="http://gamesbydesign.wordpress.com/2012/02/03/designing-and-planning-your-game-part-two/">Continue&#160;reading&#160;<span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesbydesign.wordpress.com&amp;blog=31381084&amp;post=82&amp;subd=gamesbydesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://gamesbydesign.wordpress.com/2012/02/03/designing-and-planning-your-game-part-two/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
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			<media:title type="html">wonderland123</media:title>
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		<media:content url="http://i1-games.softpedia-static.com/screenshots/Need-for-Speed-SHIFT-Demo_1.jpg" medium="image" />

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		<item>
		<title>Difficulty Slides VS Difficulty Curves!</title>
		<link>http://gamesbydesign.wordpress.com/2012/01/31/difficulty-slides-vs-difficulty-curves/</link>
		<comments>http://gamesbydesign.wordpress.com/2012/01/31/difficulty-slides-vs-difficulty-curves/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 11:19:25 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[Lessons]]></category>
		<category><![CDATA[articles]]></category>
		<category><![CDATA[bump mountain]]></category>
		<category><![CDATA[computer game design]]></category>
		<category><![CDATA[difficulty curves]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[game difficulty]]></category>
		<category><![CDATA[game series]]></category>
		<category><![CDATA[intense moments]]></category>
		<category><![CDATA[noob]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://gamesbydesign.wordpress.com/?p=78</guid>
		<description><![CDATA[The &#8216;Designing and Planning Your Game&#8217; series by Yudhanjaya will return in a few days, I just wanted to switch it up a bit. Just a quick post. I used to think a video game difficulty curve should go straight &#8230; <a class="more-link" href="http://gamesbydesign.wordpress.com/2012/01/31/difficulty-slides-vs-difficulty-curves/">Continue&#160;reading&#160;<span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesbydesign.wordpress.com&amp;blog=31381084&amp;post=78&amp;subd=gamesbydesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://gamesbydesign.wordpress.com/2012/01/31/difficulty-slides-vs-difficulty-curves/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">wonderland123</media:title>
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		<media:content url="http://www.mastma.com/images/linear_increase.gif" medium="image">
			<media:title type="html">Difficulty Curves In Strategy Games</media:title>
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		<title>Designing and Planning Your Game &#8211; Part One</title>
		<link>http://gamesbydesign.wordpress.com/2012/01/28/designing-and-planning-your-game-part-one/</link>
		<comments>http://gamesbydesign.wordpress.com/2012/01/28/designing-and-planning-your-game-part-one/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 11:18:59 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[Planning]]></category>
		<category><![CDATA[abraham lincoln]]></category>
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		<description><![CDATA[A buddy of mine,  Yudhanjaya (the ALC3HMIST on Yoyogames) wrote up this article for me. I guess it is for all that work on IndieGraph. Either way, here it is, and it is awesome. I will most likely split it &#8230; <a class="more-link" href="http://gamesbydesign.wordpress.com/2012/01/28/designing-and-planning-your-game-part-one/">Continue&#160;reading&#160;<span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesbydesign.wordpress.com&amp;blog=31381084&amp;post=66&amp;subd=gamesbydesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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